Monday, August 27, 2012

Final Topology

After much more experience with Topogun and general topology, I redid the general topology of my character trying to follow best practice. The topology should be cleaner and more grid-like. I did run into triangles; but I will get better at this.



with hair and weapon





Thursday, August 23, 2012

Retopology with Topogun Part 1

Having trouble closing off the fingers. The base mesh provided had the fingers very close together. Wondering if I should make the hand a solid or figure out a way to get a good view on each finger to close off the topology so I can create symmetry.