Lost my high detail sculpt file. But still have the final topology and weapon. So, I'm posting my low poly model unwrapped and ready to transfer normals onto it. I'm going to work off of an earlier sculpt and try to work from there and try to achieve a better level of detail (hopefully it was a blessing in disguise) which will allow me to detail even better. Hopefully the normal map still translates rather well as the low poly model is still built from this sculpt -- just gotta add the details again.
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